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How to Create a Playground on Blender -- 8 Parts Into This

  • Writer: Jason Haddad
    Jason Haddad
  • Jun 22, 2023
  • 2 min read

Updated: Jun 29, 2023

"14,487 net seconds within a period of seven gross days (between June 21 and June 28) was all it took to build eight parts -- combining parts 7.0 and part 7.5 into one whole video -- on how to build a playground."


Part 1.0: (5*60+26) = 5:26

Part 2.0: (20*60+3) = 20:03

Part 3.0: (9*60+22) = 9:22

Part 4.0: (6*60+50) = 6:50

Part 5.0: (60*60+37) = 1:00:37

Part 6.0: (52*60+23) = 52:23

Part 7.0: (22*60+42) = 22:42

Part 7.5: (22*60+35) = 22:35

Part 8.0: (41*60+29) = 41:29

= 4 hours, 1 minute and 27 seconds (4:01:27).





This was my longest process ever. The average project takes two to three days to complete. A playground was especially hard to complete. I have worked on trees on the side to cure my boreness (pun not taken literally). Over the last single week, I have learned how to project skin modifiers tree vertices after tree vertices. 14,487 net seconds within a period of seven gross days (between June 21 and June 28) was all it took to build eight parts -- combining parts 7.0 and part 7.5 into one whole video -- on how to build a playground. That's four hours, one minute and twenty-seven seconds. A four-hour process done in a single day is the equivalent to one hour short of the shortest nonstop road trip from Los Angeles to Las Vegas. If you're not careful enough, it may as well be the equivalent of a road trip from Los Angeles to Miami or New York City, considering the process that's done in a whole week (or a week whole, depending on whom you ask).


As shown in the part 1 video, I grabbed an image from a Google web search, then I added in some vertices. I mostly focused on filling in my objects by pressing Ctrl+F, but this was before I learned to add skin modifiers to everything else. Fills aren't always effective, and I try to skin-modify before making vertices, but there are plenty of times when I show an opposite way (not on purpose though) in my videos.


In part 2, I prioritized on plane objects. Pardon the embarrassing parody/cat music noises, I didn't want to bore my viewers with a lack of background noise. Cylinder blocks were also added in part 2.

For part 3 I went into "shading" territory. This was the part where I introduced the skin modifier. I also learned to press Ctrl+A to increase or decrease the thickness (thickeness) of each object I have "skin-modified." Yes, apologies for the verbal advertisement at the end of part 3, but I was clueless on instructions.

In part 4 I went on to build more trees.

In part 5 you see me working on benches and swings.

In part 6 I begin to be more focused on the top that is in the Z position. Also at just near the 40-minute mark I struggled with connecting the dots between the handle bars.

Part 7 was quite easy compared to...

Part 7.5.

Part 8 was nearly impossible to complete without using bones.

 
 
 

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