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Me & My Very, VERY Busy Week: Working On Blender Projects More Than Usual

  • Writer: Jason Haddad
    Jason Haddad
  • Jun 8, 2023
  • 2 min read




Hello everyone, this is your author Jason with the cool Blender cars like usual, and today I am going to go over the wonderful things that I have created over this ongoing week. First I created a 1968 Mustang, but then the project became very difficult to finish to the point where I have made the doors school-bus-style and very unusual. I realized later on, however, that I forgot to use the CTRL+R and using the Tesla Cybertruck as another reference worked better for me, but even that was difficult to make. Second, my new teacher Gerardo has instructed me on how to make a car project look better. We worked on a new project (the so-called "Lowyota" project - cartoon Toyota Corolla 86 Sprinter character).

I learned that I can actually find out if each shape has four verticles by selecting "Select" and hovering over to "Select by Trait". Don't confuse these two -- verticles are not the same as vertices; verticles are orange lines, whereas vertices are orange 3D cursor dots. I left this project in Wireframe mode while completing this project. When I select "Not Equal To" 4, it doesn't show me the areas that need to be fixed, but even the areas that seemingly need to be fixed have four verticles.


Here is my beginner-level creativity with a low-poly anime character, as seen above ^^^. When I reopened the file, it turned the picture pink/purple though. I may have deleted the photo from my computer, but I like to clean up my computer's disk space every once in a while that I forget I even have a file to complete.


Before completing my Mustang-Cybertruck project, I benchmarked the Tesla Cybertruck by itself using pictures and rectangles.


I was very, very busy this week. In fact, for me, Tuesday was Therapy Day (~15 minutes), Wednesday was "Meeting with My Doctor" Day (~15 minutes), and today I had to attend another clinical meeting yet for quite a while (I reckon some 1.5 hours that day). That was 2 hours in total, and I also have therapy every Saturday morning.



After learning from this project that Grant Abbitt made regarding his poly cars, I realized from the start that naturally, projects come with four verticles only (based on the shapes that the guy makes in his creations).

In my older project for example, the only things not made into four verticles were the front wheels. To be fair, this was way before I even started getting into the strict "verticles" thingy.


During the last of my 4 hours in session, I mostly watched the poly racing car video and looked back at these two projects:




 
 
 

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