Nissan GT-R Converted Into A Poly Car On Blender 3D
- Jason Haddad
- Aug 3, 2023
- 2 min read
I have gotten my inspiration directly from this video (of an Aston Martin One-77):
On Monday, July 31, I paid attention to what this guy, "Poly Flo", had to say regarding his sports car. While it is not a Nissan GT-R per se, it is a competitor (in terms of body style). I have not seen any Nissan GT-R instruction videos so far, and I thought that the car was going to be very difficult to work on because of that.

I have created the Nissan GT-R project using the creator's methods, since I now realize that it's much easier to create a car than what I have projected in my original methods.
8 minutes into the video:



I won't be creating long videos like I used to, but I have erased the original car article regarding the Nissan GT-R (to refresh my memory) and briefly discuss how I got inspiration from the Aston Martin animation creator, and used the same exact instructions as the guy in the video + some screenshots of my work.
15-16 minutes into the video:









It gets challenging past the 15-minute mark, especially when I've already made alloys to the wheels before the instructions were given. I've scaled the outer trim of the wheels back in though.
21-23 minutes into the video:






Although the tail lights are not exactly in the GT-R's shape, I still based the design patterns on the other work.
26-28 minutes into the video:









I added more planes (as seen above, manually by adding vertices using Shift+D) to avoid exceeding the vertice limit.


This is the exactly point where I am just "nearly done" with my project.


Last five minutes into the video:

-X:


+X:

-Y:

3/4 side view (X and Y on the left side):

Y-Z-X:

X and Z closer to each other with Y far away:

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